![]() Chunks with blocks that are not natural have the Read Only layer applied during Import Whether the block should be considered natural as opposed to being man-made. How much block light the block emits, from 0 - 15 These are removed by the "remove vegetation" Merge option Whether the block is a plant, other than treeRelated. These are removed by the "remove trees" Merge option Whether the block is part of trees, or attached to trees. This is often, but not always, the same as name If tileEntity is true: the ID of the corresponding behaviour. These are replaced with minecraft:stone by the "remove resources" Merge option Whether the block should be considered an ore or resource. Whether the block should be considered insubstantial. Only applies to fully opaque blocks should be set to false for other blocks Whether the block should be lit itself, despite being fully opaque (e.g. The opacity of the block (how much light it blocks), from 0 (fully transparent) to 15 (fully opaque) See below for detailsĪ comma-separated list of the names and types of all the properties this block can have. The namespace and name of the block separated by a colon ("ID" or "resource location")Īn optional discriminator to discriminate multiple rows with the same name. The data should contain the following columns: Boolean values should be either true or false.String values should be quoted with double quotes: ".The first row should contain the field names.The files should be CSV files with the following properties: Use a text editor or programmer's editor, for example Visual Studio Code.įor an example, see the bottom of this page. IMPORTANT: Do not use Excel or other spreadsheet software to create or edit these files! They will mangle them. Please contact the authors of your favourite mods and ask them to create such files, or do it yourself, and have them emailed to Custom Block Definition FilesĬustom Block Definition Files are tables in the form of CSV files that describe basic properties such as the ID, lighting, colouring, and the block properties each block has. ![]() Here you can find Custom Block Definition Files for select mods: csv file into the opened folderįor now, everyone working on the same world will have to do this separately the definitions do not travel with the. In WorldPainter, select Open custom materials folder from the Tools menu. ![]()
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